Re: VGStorm Presents Manamon, a new fully featured RPG!
Peach, here are a couple of things which may make the area a bit more bearable.
1. There are a few places where you can heal your manamon. They're staggered, but they're around. You won't have to make the whole damn thing in one run.
2. Bring a few Daedalus Dust. That way if you're pretty deep in, about to face a tamer and don't have revives/don't want to use them, just back out, go heal, and come back. Tamers stay dead, after all, so eventually the main threat will be avoiding the hazards.
3. Definitely don't feel bad about backing out. I do all the time. That's part of my strategy. It's possible to do the whole thing in one run, if you spend tons of money on herbs and revives and the like, but I actually think it's kinda counterproductive.
And yeah. I hate the lasers too. And the electric things. And the moving guards (they're there too). I totally get why they're there, I'm not so much compla ining about them in a "this needs to change" sort of way but rather grumbling that they get in the way. I'm playing manamon so I can fight other manamon, not so I can avoid hazards, you know?
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