Re: VGStorm Presents Manamon, a new fully featured RPG!
Fiendour has good defense and special defense, good attack, average speed and not-so-hot special attack. He doesn't get any special attacks though, so it doesn't much matter.
Fiendour is mostly good because nothing sucks, and because of his typing. Undead means he's immune to poison and magic both, and his undead moves aren't resisted by a whole lot. He also picks up Crunch for standard-type coverage, and Crunch has the chance for defense drops. Desoul can be a good move because it allows Fiendour to set it up and then get his health back gradually. Black Mana, learned at level 52 or 53 I think, only has two use points, but if it hits it will remove exactly half of the target's total HP. So if it's at 49% or worse, it's a guaranteed kill. Clobber is a touch inaccurate, but it hits quite hard, and then there's Horrify and Stifle, both of which can cause issues.
The point I'm getting at is this. If you expect Fiendour to have as
much HP as Mondevol, or as much attack as Martiagle or Erroir, or as much special defense as Enchantethol, all at the same time, then yeah, you're gonna be disappointed. He does well in all these areas, but not quite as well as specialists. So he's quite good at damn near everything but not excellent at anything. This makes him solid, but not overwhelming. He doesn't wreck entire teams. He provides excellent backup to the rest of your team. He saved my tail more than once, let me tell you.
So I definitely do recommend him, particularly if you get one with a good attack stat and halfway decent speed.
And BTW, guys, due to some life circumstances the guide is probably not going to get a lot of love for a couple of days. I'll try and sneak in a little more as time and opportunities permit, but I make no promises. I'm not abandoning it, I promise. I just need a few days.
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