Re: BrogueSpeak, an accessible roguelike
The information thing for movement doesn't have to be extensive, it'd just be useful to hear something like "opening north." It would only speak when the thing north of you actually changes, not all the time. Right now it gets repetitive checking the cursor all the time or bumping into walls a lot. Spacial positioning is important for a roguelike, this would help get bearings a lot.
_______________________________________________ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector