Re: Back to The Metroplex

Well it's more just the ship to ship combat thing. I've always loved mech combat, from the first time I saw it in an anime, and it's rare to find games that let you do that. Do the mechs have any melee weapons, or is it mostly just charging around firing guns? Probably the latter since melee weapons on mechs is more an anime thing, but ah well. What about planetary exploration. Just guns, or do you get melee as well? That one I'd assume at least has some kind of melee gear since it's called close quarters combat.

What core exiles really needs is a massive features list somewhere that describes a lot of the activities you can do in detail. Sure it would take a long time to write up, but I'm really big on features lists because if I can find something that sounds really cool in the list, I'm a lot more likely to play the game. I'm not a fan of where they just tell you, well, we have a lot to do, stop on by and see for yourself. I still m ight end up getting bored of the game in the long run, but that's how it is for 99% of online games for me anyway, and if there's some cool mechanics above and beyond the ship combat system which is the only one I saw, it probably wouldn't be a bad idea to go play around with it. I just need to get past those damn new player missions...

As for Magesty, the sewer encounters can take a while to find for sure, especially with only 24 turns a day. Though it's not nearly so bad if you don't have a turn limit you'll reach any time soon.

URL: http://forum.audiogames.net/viewtopic.php?pid=155704#p155704

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