Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Hey all,

Regarding playtime: I agree (though I'm biased) that it's a healthy length. When you look at it compared to the gameplay length of triple-A RPGs with enormous budgets and huge production values, you realize that it's not too shabby for a low-budget, indie, premiere title. And I tend to agree with SLJ - I hope most players will find the world interesting enough that they have no desire to push through the main story as quickly as possible. Plus if you're anything like me, you'll want to play through multiple times using different types of characters, playing different roles, and so on.

Regarding Steam, etc. - it would be really great if we could get the game published through Steam, or really any major platform. We're looking into Steam as well as some other options - ultimately, the more widely available we can make the game, the better.

Grryfindore: You expressed my own thoughts perfectly. Inclusive gaming doesn't just mean making games for blind gamers to play - it means making games that the whole community of blind and sighted gamers alike can come together and enjoy. We are going to try to get as close to that goal with "A Hero's Call", and hope to continue pressing the boundaries in this regard as we develop future projects.

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