Re: deadland a new audiogame by grproductions!

Honestly, I probably wouldn't have played this game, at least not yet. There seems to be an influx of great games over the past month or so that I'm just now getting around to playing due to a variety of reasons, and, while I do very much enjoy side scrollers, this one would have been put on the back burner. Then I saw the negative response that was given to the developer, and I decided that I would play it, just to prove that this community actually does support its up and coming devs. And, while the negative response was luckily just one post, these things do have a habit of snowballing if reasonable people don't put their foot down right away. I'm happy to see that some others did just that.

So, my thoughts aren't much different than those that were already given. This game needs work, but could be just as great as the already existing beat 'em ups that are around. I think it would be good to have a menu once the game launches. As it stands, I was rather confused when I launched the game and was placed right into it, especially since there's no background ambience or any other kind of indication that the game has begun. Even if it takes awhile to implement a menu system, it would be good if you could update the readme to reflect the fact that the game starts immediately. Otherwise, people might think that the game has frozen. I know I did for the first few seconds until I decided to experiment and start pressing the arrow keys. The looping dialog at the end is a problem, but that's already been discussed, and I think you know that or you wouldn't have pointed it out in the documentation. Finally, if you're going for a game where you need to kill one enemy, rather than a whole bunch of recurring ones, that's definitely unique for this genre of game. But then there should be a story as to why this one enemy is so big and bad, and why he must be stopped.

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