Re: Quests, quests, quests...
Please try to understand, I don't mind quests in general at all, and yes, I agree with You, they indeed can often be interesting, useful, educative, or even creative.
Problems start with those, mostly main story-line referred, obligatory ones, which severely limit, or restrict players available, possible actions, and I mean their free movement over the game-map at the 1st place.
For a primarily exploration-oriented player like myself, who mostly likes just wandering around inside huge game-worlds, such movement-restricting quests usually totally spoil, ruin the fun of playing, an an otherwise very interesting game, so it is no wonder I deeply regret, and try to appeal against such a waste, especially since I consider it for totally unnecessary and pointless.
Namely, game-developers could make such "movement-restricting" quests fully optional, and by doing so, the game would still preserve its so called "open-nature", so that playing it will
still remain fully enjoyable to us, free-exploration-oriented players as well!
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