Re: VG Storm games and JAWS
Well now, that's information I didn't have before.
Most games I know of generally use DirectX to handle video, audio, and input. DirectX is generally only used for games, so if JAWS is doing something with DirectX, that might explain the conflict. So the real question becomes, wwhy did the authors of JAWS feel that they needed to do anything at all with DirectX?
I can understand why a screen magnifier like Magic or Zoom Text would use DirectX to display the magnified image, but can't see why a screen reader would need to use it for anything? VFO must think that using DirectX is a better way to intercept the keyboard than the way other products are doing it.
Right now, I'm not in a position where I can afford the time to learn my way around another screen reader. Besides, this one issue is the only problem I have with JAWS, so I see no reason to change to something else.
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