Re: Is it worth it to develop games on BGT?

Hi,

so there are many things which need to be said here.
First, it nearly doesn't matter which programming language you use, as long as it supports extensions via e.g. shared libraries, which enables nearly any programming language to do almost everything you want. That's, indeed, the first reason why bgt isn't able to do much about complicated programs or games, it simply doesn't support libraries as far as needed yet. It supports simple function calls to external libraries, but it doesn't support pointer handling and function handler passing, just as an example.
So, the next fact is, and this will probably surprise you, that Manamon is purely written in BGT, which you thought wouldn't be the case right?
BGT is quite simple-minded, it enables you to reach certain goals very fast, like developing audio menus, loading sounds (even encrypted ones), developing and connecting to servers and such stuff, but that's already it. BGT could be quite big right now, at least since it's not paid anymore. Philip just would have to make it open source, people could even kick off building BGT on newer AngelScript versions, which would increase the performance of BGT, without any changes at all, drastically. We could even help developing new features for BGT. BGTs one and only goal is to make audio games development as easy as possible, and that's what it manages to accomplish. Not more, but also not less. So, if you want to develope an audio game just because you can, there's no problem sticking with BGT, it will probably everything you want. If you think about using this game as a starting point for your later career and want to improve even more in developing stuff, not only games, I would recommend learning another, more powerful language first, and yeah, as I stated before already, you'll probably even be able to program an audio game like you want in this language too, but you'll probably need a bit more efford to get going.
Best Regards.
Hijacker

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