Re: Explanation from Somethinelse
Technically speaking, on the ios audio-gaming front the Papa Sangre series was as full-length as games ever got on that platform especially with binaural audio, but there indeed are many great games out there. The point is that this is not like finding even so much as a windows game lost to time. Apple apps are fair-play protected, ios11 can't run 32bit apps. End of story. If you have the games, continue playing them under your apple id. They can't be distributed across the net though, and even if they could they'd be drm-protected. Even if Papa Sangre and the other games were indeed the most epic audiogames for ios out there, keep in mind that there is still room for revolutions as Oriol works on Audiogame-utils for Swift.
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