Re: Looking for redspot feedback

It seems like there's a lot of different players with different needs (yes, I know, that's a nobrainer). For example, one concern I do have is that some people might not care about grabbing items for a few minutes, only to have them immediately be shot down when they become vulnerable. They'd rather just go straight to hunting people who are in a similar situation (that is to say, not very powerful yet).
So how about eventually changing the game to have different modes, and the server rotates between those, perhaps the mode would change like, once every week or something. You could even retain the old mode where bases can have basically unlimited health, and you'd be protected for a few minutes when just tstarting out. But then the week after that, you could instead have a mode where the maximum health/shields of both players and bases is severely limited, or no bases at all. You wouldn't be protected. This mode would bring joy to the players who pref er being able to more or less compete on equal footing with players who have been logged in for a while.
And then you could have other variations too. I think this would ultimately make the most people happy. Sure, if they didn't like the mode that was currently being played, they might not play for a bit. But they'll also know that next week would be their chance to shine. I think ultimately a larger, more varied playerbase is better than the same smaller group of people playing day in and day out, though I realize there are others that might not share this opinion.
Just my two cents.

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