Re: Care to share some tips for developer?
Thanks pitermach for valuable info. VoiceOver's requests for direct input sounds exactly what I need, bad Google!
What do you mean by traditional interface? The raw input with taps and swipes or interface that is adapted to Talkback and VoiceOver?
I think you are right about depending on game, so I will try to explain what I am doing and what I want to achieve. I've read a great article on Gamasutra about developing a game called FREEQ. There was also a comment saying something important in my opinion: "I would say the trick is not to make a game for blind people, but rather make a game that blind people can play." And this is my rule of thumb.
My game is a tribute to cassic 70s maze games like Adventure or Hunt the Wumpus. It has 2D graphics and basically was designed for sighted people. I changed my game a bit to make it more accessible so I am not worried about controls of core gameplay - one of the features is that the maze is getting darker and even after disabling graphics you still can find your way out. Still, it has a list of levels to choose, regular UI with panels and buttons and so on. That is why I thought about voice commands.
I guess describing some mechanics makes no sense so if there are people willing to test the game I could add you to project. All I need is an email and you have to create an account on Unity's website. You must be warned, this is simple game, more like an experiment, so lower your expectations .
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