Re: Care to share some tips for developer?

Thanks pitermach for valuable info. VoiceOver's requests for direct input sounds exactly what I need, bad Google!

What do you mean by traditional interface? The raw input with taps and swipes or interface that is adapted to Talkback and VoiceOver?

I think you are right about depending on game, so I will try to explain what I am doing and what I want to achieve. I've read a great article on Gamasutra about developing a game called FREEQ. There was also a comment saying something important in my opinion: "I would say the trick is not to make a game for blind people, but rather make a game that blind people can play." And this is my rule of thumb.

My game is a tribute to cassic 70s maze games like Adventure or Hunt the Wumpus. It has 2D graphics and basically was designed for sighted people. I changed my game a bit to make it more accessible so I am not worried about controls of core gameplay - one of the features is that the maze is getting darker and even after disabling graphics you still can find your way out. Still, it has a list of levels to choose, regular UI with panels and buttons and so on. That is why I thought about voice commands.

I guess describing some mechanics makes no sense so if there are people willing to test the game I could add you to project. All I need is an email and you have to create an account on Unity's website. You must be warned, this is simple game, more like an experiment, so lower your expectations smile.

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