Re: I'm Not Sure What to use to code

@Liam, though you may dislike it (ahem...) I'd highly recommend C/C++ if you want absolute speed and best compilation. I'd recommend Rust... but it's simply too new and doesn't have the maturity that C/C++ has. There are others, of course: Go and Java come to mind. The big problem with Java though is that it's easily decompilable, which makes for really bad commercial games, especially when you implement registration systems; and the problem with Go is that... well, there aren't any good 3D audio systems, though there are good game engines (see https://github.com/avelino/awesome-go). (You might want to check out https://github.com/sindresorhus/awesome for even more.) I also found this one git hub repo that created a loop of git hub repos of awesomeness, so it went awesome, then awesome-awesome, awesome-awesome-awesome... all the way to awesome-awesome-awesome-awesome-awesome-awesome. It was, well, awesome. Rofl!

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