Re: SoundRTS, a real-time strategy audio game
Respect the suggestions:
1. scare supporting skills, are a really good option, but, remember guys, forget to skills and other things the scare concept. The game works with meters, so the effect works in a certain area of x metters surrounding the caster. but yep, the idea is so good.
2. About hunting. Em... Nop, I Prefer not, because that you change some focus of the game on that.
3. for the Poisson, paralysis or other stats, is a good option add these status as a chanse for the normal attack for a unit, and add the option to put these things in a upgrades. Like add 5% of poisoning the target for melee weapons.
Same for directly skills that poison with 100% the target or other things.
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