Re: sound shooter in C++. A problem
@Rastislav Kiss, and again you show just how un-understanding you are. Physics -- really realistic physics -- is probably the most important part of a game -- any game! I'd be happy to rattle off to you how many games have suffered miserably because their physics engines were terribly or hardly there at all. This and this are two sites that aptly demonstrate how important physics is. You don't think realistic physics are used in good audio games like AHC or BK? Think again -- realistic physics are there in one way or another. If you think physics aren't used in audio games just because they supposedly aren't helpful to us blind players, then your an idiot.
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