Re: SoundRTS, a real-time strategy audio game
sorry
I am wrong, there is no problem in recruiting units.
But rapid research and technology will not work.
For example, when I select the sawmill, I quickly upgrade the archer's three attributes. If your operation is fast, he will only execute the first order without placing the next two orders in the queue.
SoundMUD wrote:
@拓海
To make sure it isn't a keyboard issue with the Alt modifier, you can temporarily edit res/ui/bindings.txt (or create user/bindings.txt) and add the following line at the end of the file:F1: do_again now
This way F1 will do what alt+g does.
-- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector