Re: SoundRTS, a real-time strategy audio game

Another suggestion is that when you open the zoom view of the map, you should set the wall at the edge of the map to avoid
accidentally browsing to other areas.
I used to operate too fast, thinking that the square next to is the adjacent square.
Actually it's on my back.
So my unit suffered heavy losses haha.
still have a question
For example, when I was mining, I wanted to divide some farmers to build, but the mining farmers would stop their work to help build.
This is obviously not very good. The correct logic is that the farmers responsible for mining are still mining and will not be nosy.
In addition, when you open the zoom map, the default command of the building becomes go.
Should remain gathered

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