Re: SoundRTS, a real-time strategy audio game
But the previous version did not have this problem.
I tried the next 1.2a9, it is normal
@拓海
About the problem with orders given too quickly, I think I could redo it, using a very slow speed (for example with the console command "s .001").So, the problem is that if the simulation isn't fast enough, the menu isn't updated fast enough. So you have to press "next order" twice instead of once, to skip the first research order which is still in the menu. This is a problem because the sequence of keys that you are used to doesn't work in this case.
I'll try to solve this, but it's not easy because it might require for example to do another simulation of the game inside the UI thread.
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