Re: SoundRTS, a real-time strategy audio game

Hello again!

@拓海

respect the command list suggestion, that is implemented now.
you can press alt+a (when you have selected a unit or buildin) and the game told to you all the options with a correspondin key, so for example if build farm is f, you can
select peazants.
press alt+a
and next, press f.
done

This only works, if each comand have an asigned shortcut key in settings.txt
Crazymod didn't implement this on any race.
Is a missing point of crazymod, not soundmud; if your test in vanilla, you can see it.

And no, please no. not popup menus; they slow down the game.


@拓海:

Recruitment completion, upgrade completion, and research completion can all be represented by sound effects.
Including the depletion of gold ore, the forest is depleted, you can also use sound effects instead of tts reading.
When peasant puts gold down, there is no need to read the current amount of gold.
To reduce the workload of tts, tts is only responsible for reading the battle information.
This allows the player to get the latest news under certain circumstances and avoid message queuing.

you can do and change all of these things for sounds, in settings.txt

Is doable without problem
Any mod, vanilla or crazymod implement that, but if you want, you can modify one of them to test.
I used it in a very old mod with starcraft sounds.

And friend, don't read all of these messages, simply skip thems.

that is for all smile

bye!

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