Re: SoundRTS, a real-time strategy audio game
I've identified the issue with harm effects. They don't work when some target types are specified. The explosions and meteors that have no target type and just damage everything work fine. But when some target types are introduced, such as harm_target_type unit or harm_target_type building it no longer works. Oddly, other types seem to work. I tested harm_target_type air, ground and healable, and they work fine. I haven't tested any others, but so far it seems like only unit and building are the problem.
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