Re: SoundRTS, a real-time strategy audio game
@Tablen
Thanks for the info.
@zakc93
Thanks for the precision. I had already noticed that the problem happens only with "unit" and "building". And I have fixed the bug, probably introduced with 1.2-c1.
About ranges, I hope that most maps use squares with a size of 12.
At the moment, by default:
sight_range = 8.5
detection_range = 8.5
cloaking_range = 6
About bonus_height:
bonus_height = 1 for units like towers or giants. Really tall ones. Even if they are at a lower ground, they should see all the units on a plateau. Air units have a height of 2.
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