Re: SoundRTS, a real-time strategy audio game

I didn't know about these new versions. I'll have to check them out and get back into this game. What's new? I agree with the idea of adding a spectator mode prior to starting the game. Destroying your buildings after you've started isn't ideal.

I have a question about the server. I've been thinking about setting up a permanent server hosted on a Linux VPS that anyone can connect to from the server list. How do I go about doing this? Can I run the server application from an SSH session and set it to public? Should I use the Linux version or try to run the Windows application using Wine?

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