Re: SoundRTS, a real-time strategy audio game
@拓海 sorry guy, but can you explain some more what is your dilema? I can't understand it completely.
As I understand, the default behavior of unit, if a enemy is in a range of attack (archers have more than the infantry) the unit start the attack to the target. But if the target is only at sight range and not attack range, the unit do nothing.
Example:
If an archer attacks to a soldier at a distance of 16, if the distance of attack of the soldier is only 8, the archer isn't in attack range, so the soldier doesn't answer the attack and keep the position dying in a moment... This is the default behavior except if the unit is in defense mode. On defense mode, the unit runs when is receiving any damage.
Really I can't see the problem with this. If you consider that the archers have a absolute advantage to the melee units, is probabli necessary adjust the range of archers, life of soldiers, or any other numerick value for valance; but create custom behaviors depending the type of a unit is... Well add more difficulties
@soundmud a small question, is currentli implemented the "small range attack"? or only the range.
minimum range attack; if a unit is a smaller distance than the setted, the attacker can't attack.
like for catapult; can't attack totthe units that are nearly.
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