Re: SoundRTS, a real-time strategy audio game

Very nice! Will have to play with this. About terrain, I still think it could be good to define it in rules. But instead of defining a movement for each unit on each terrain which would get very tedious, rather have a default movement modifier on terrain like we currently have, then have an optional movement value for a unit on a particular terrain that would override the default. That way you can for example have forests that slow down most units but some units can move through it normally. Would it also be possible to allow effects on squares to modify speed of units or to provide a certain level of cover for the duration of the effect?
Another thing, when making maps, can you make it so that you can use numbers more instead of having to repeat things as often as we currently have to. For example, instead of additional_meadows a1 a1 a1 a1 a1 b2 b2 b2 can you make it so you can just for example say additional_meadows 5 a1 3 b2.

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