Re: tell me your ideas and segestions about my new Game Engine

camlorn wrote:

BlackBird, I think he meant packager.  That aside, you can maybe use LuaJit, which is exactly what it sounds like.  Include encrypted lua source or something, and you get a JIT.  I believe there are a few other JIT scripting languages floating around, as well.  Not that it matters-an interpreter is plenty fast enough anyway, and he said he's using Angelscript.
And also, I agree with those who are saying that you can't make a game without knowledge.  I thought Audiogame Maker was going to be this great thing that solved all our problems, back when it first came out and when i was just starting to learn programming.  I spent hours with it.  It was a programming language, minus the conveniences of a programming language.  It tried to be a visual programming language for the blind, essentially.  And that really doesn't work because the whole point of those is t hat you can see program flow with a glance--which we can't do.  Even with a premade engine that handles everything, you're still going to have to know programming.  You may not need to know all the algorithms-it can say "pathfind is a function that finds a path from a to b", but it's up to you to use that creatively.  If I gave you an engine without programming required, I've given you a game and a level editor, nothing more.  Even Audiogame maker was programming in the end, just you weren't typing code.
The one thing I can say is consider not using Angelscript.  The blind community is attached to it, of course.  But if we all went and learned something more popular--Lua, _javascript_, Python, ruby, etc--that's halfway to a job.  Nothing is wrong with the language, but nothing holds new projects back from using something more popular and/or modern.  Not to mention that such languages have a great deal of existing documentation and tutorials for the new programmer that can be leveraged.

Exactly. My web site is written in pure Python because of its flexability and speed. Its webserver is very fast, and supports basic and digest authentication. While I'm at it, black bird, you are wrong here. BGT has a compiler and its modern day, isn't it? Yes.

URL: http://forum.audiogames.net/viewtopic.php?pid=163514#p163514

_______________________________________________
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
http://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Reply via email to