Re: tell me your ideas and segestions about my new Game Engine

BlackBird wrote:
camlorn wrote:

Even with a premade engine that handles everything, you're still going to have to know programming.  If I gave you an engine without programming required, I've given you a game and a level editor, nothing more.

I disagree because I've already made a flexible engine that requires no coding whatsoever. It is basically an event system that accepts xml files where all the events are defined. Each event is simple but they can and need to be chained together to form processes. Each event consists of triggers, checks and actions and they are linked to one huge variable tree that represents all the data of the scene. It all works like a huge flowchart where every box is an event and every event has triggers, checks and actions. The triggers, checks and actions interact with a database full of different parameters which are in turn used within other events to play sounds.

That's all good and well but the problem is time and effort. Yes, everyone can use this engine to program essentially everything. A calculator, a 3D adventure game or a side scrolling jump and run. But even the most simple program written within this engine takes hundreds of events and an aptitude for logical thinking that is similar to programming. Something that would take you 10 minutes to realize in a real programming language (with a multimedia library like SFML) would take an hour and over a dozen events in my engine. That's why I put the project on hold until I can come up with a solution to this.

XML? That is programming. XmL stands for "extensible markup language" and everyone should know that now adays.

URL: http://forum.audiogames.net/viewtopic.php?pid=163515#p163515

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