Re: New Horizons, space combat and trading game
OK, I retract my statement about buying armor. I still would only do it if combat is my goal though, with staying alive, as long as you have fuel, and know to use the skip drive, you're good. Staying out of bodies which can mass lock you is also very important. But yeah, you can sit there with a military laser and pick off a guy in a high danger sector, causing his cargo to go everywhere, then a bunch of scavengers come in, you pick them off, start collecting the cargo, and even more come in. Eventually, you'll have to beat it out of there, because your armor will fail and you'll get beat down, but while it lasts, its a sweet bit of fun. I also love the sound of the stuff flying past you when you blow a ship. Also, that loud thunk sound, I wonder what that is. I think its the item smashing into your hull, but I can't be sure.
I used to play Starfleet Command III when my vision was a bit better. One thing that game had was the HET (high energy turn). It was basically a way to bring your ship about, or anywhere within that arc from relative 0 to relative 180 degrees. It had a long cooldown, but it was strategically important sometimes when your weapons were exhausted. In that game, your weapons each had firing arcs, and you had different hardpoints on your ship. You could retrofit it however you liked, given the credits, as long as what you were doing was within the spec of the kind of thing the hardpoint could accept. So normally, you'd try to be frugal about your use of the phasers and so on. You'd face theh enemy, fire, turn, fire, etc. You also had torpedos on fore an daft. The idea is to keep turning, so that you don't exhaust that weapon or weapons on that end of the ship, and also to keep your shield impact to a minimum, spreading out the fire you've taken to all the shields, rather than sustained damage to your one shield. Much better to have something like 82% or thereabouts all the way around your ship than like 53% somewhere, then like 92% here, 78% here, 86% here, etc. The high energy turn would let you come about on an enemy, exposing your torpedo banks to him and letting you fire. I feel that's what this game needs, a way to quickly come about, but at a cost. a cooldown for sure, but also a bit of hull strain. Technically, since is no atmosphere in space, that would be a bit unrealistic, but it needs some way to be used, but not abused.
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