Re: New Horizons, space combat and trading game

@Ironcross, snap turns would imho make the game a bit too easy, one thing I rather like is having to always maneuver to keep the enemy in view, changing my speed as I go on, actually that's one thing I really like in the game, how it makes you feel like your actually piloting a ship,and manoeuvrability counts, I like the idea of shields though, indeed some more defensive upgrades would be nice.

I'd be interested myself to see some different weapons to make combat choices change, for example say there was a high damage beam which had a really narrow focus, or missiles that went on straight lines from relative positions to your ship, or how about some close vs long range weapons.

Combat still remains really fun, but with my gecko with a military laser and hull regeneration I'm at a point now where basically I  park in as high a danger rating system as I like, (preferably nine or ten), pick off anyone who comes for me and continue grabbing loot until my hold is full, then have to run off and sell it.

Oh, and btw, grabbing/distroying cargo is also a good way to keep the sky a bit clearer and keep the appearence of enemies to something manageable.

I am currently on 800 kills and expect to hit elite rank soon, though its going to take a while before I have enough cash to afford to buy a moon of my own big_smile.

Btw, have jut slightly updated the guide again.
The forum wouldn't let me add subheadings at different levels for the different parts so I just added bog standard headings, still that should hopefully make the guide easier to navigate.

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