Re: A Few Minutes of Glory: iOS text-based medieval RTS
@Slj, I'm afraid I don't agree about the realtime aspect of gameplay, its the realtime crunch that makes this both tense and interesting, seeing how your resources increase over time and then having to plan out what you do with each unit, you just wouldn't get that in a turn based game, indeed its the real time aspect that this game so addictive.
Its not necessary to view all status information, as I said, just look for the buttons that are dimmed to know when you can and can't build a new unit, and also bare in mind you get the costs of each unit straight off as you swipe throuh things. Also note you can touch the bottom of the screen and swipe up from there, which is often the best way to build walls and towers since the buttons for defencive structures are towards the bottom.
Navigation by swipes can be pretty quick because the build screen never changes, albeit I don't think I would ever be able to play the game on fast speed, and as I said above a super slow mode would be appreciated especially when learning the game at the start and playing more tactically.
I have played games that are! too fast for screen reader navigation such as the combat in the online chickens game, but this one is okay with a little practice, and would be even better at a slightly slower speed imho.
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