Re: A Few Minutes of Glory: iOS text-based medieval RTS
I haven't tried this game yet, but it sounds like something I would enjoy so I definitely intend to. Since I haven't tried it yet I have no idea if my suggestion would make sense, but since people are having issues with time but would like to keep it real time rather than turn-based, maybe a compromise could be pausing time while you review things, but needing to unpause it for anything you did to actually happen? Castaways did this and it worked quite well, since you could pause to get all the info you need, and initiate the actions you wanted to happen, but had to let the timer run for it to actually happen and the game to progress.
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