Re: A Few Minutes of Glory: iOS text-based medieval RTS
@~Zac, I don't know if a pause option would work here, since part of the point of the game is that you can be attacked at any time, though as I said there is no reason time has to move at the speed it does.
@nolly, I have found touching the screen near the centre good for straight to offensive units, and swiping up from the bottom good to find defensive structures as I said.
My first few games against easy I was swiping like mad, desperately trying to get defences up, but then I realized I didn't need to be quite as manic, though generally as I said I heavily relied on dimmed buttons with looking at the costs of units to know when I could build what, rather than looking at commodities , at the top of the screen and calculating exactly.
this is why I'd like a slower time option, but one which still retains the realtime aspect of gameplay.
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