Re: How to make load game and save game functions in bgt?

Hi,

First of all, +1 to jlove for this post.

Second, @marco,

You can use the dictionary function and serialise it as @6 suggested. The only thing you have to do when loading your data, is deserialise it, in fact, reverse the save script, to put it that way smile

Greetz mike

-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
  • ... AudioGames . net Forum — Developers room : marko via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : cmerry via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : marko via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : cmerry via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : redfox via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : keithwipf1 via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : JLove via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : JLove via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : JLove via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : cmerry via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : pelantas via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : marko via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : marko via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : marko via Audiogames-reflector

Reply via email to