Re: How should mainstream developers make interfaces accessible?
@18 it's an old game, isn't up on the app store any more unfortunately.
So I guess another example would be how Killer Instinct speaks the name of the character you've just chosen in the announcer's voice:
So if that speech that currently occurs on selection was to happen when you highlight a character instead.
So would synthesised speech with with control over speed (regardless of ether generated by the game or via screenreaders or TTS API) be preferable to you than that the kind of recorded speech in that killer instinct video?
Or if you do prefer the recorded announcer voice for that character select screen, are there are any other areas of the game that you would prefer it for too?
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