Re: New Text-based Roguelike For IOS and Android: Path Of Adventure
Of course, I love variety too, that's one reason I'm trying to convince Keeweed to add some crystals to enchant weapons. If we bring back the crown this would add a little bit of overall game content, but not make it too much I think.
I just found that the first time I run into the merchant he seems to always have an antidote, and I thought he used to carry a healing potion more often, but really can't be certain. Still not sure if the orc cuffs are totally out or not.
I have been getting more monster parts, and I'm not complaining about the life totals, I just wanted to know for certainty's sake.
Just like I want to know if an enemy can dodge a hit after the ring of brawn flashes. I'm thinking currently that if you land three successful hits, the next hit will be a guaranteed double damage guaranteed to strike, but still not 100% sure if it can be dodged or not. I've never seen it dodged, but I'm not sure if it can be.
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