Re: New Text-based Roguelike For IOS and Android: Path Of Adventure

Hi Keeweed, I really admire all the work your putting into this game, and keeping up with the forums. I was just over at the applevis site 

You’re doing a great job of answering the questions, and if I make it to the hydra on my current mage quest I’ll let you know if the ring lets you trap the end boss.

I’ll keep an eye out for the collar, no spoilers, I can’t wait to see if it’s still the same.

I had of course figured out exactly how the new ring of brawn works, - and a tip to all players reading this, the ring of stealth lets you avoid falling rocks, something to keep in mind when deciding how to use your precious keys.

The real thing I need to know is whether an enemy can dodge an attack when the ring is fully charged. It’s difficult testing this out, and I haven’t seen an enemy dodge a charged hit yet. If this is part of the game, great, I love it. There are some instances where the guaranteed hit may be your only chance.

About old game content, and new game ideas. I kinda miss starting with the gnome as a thief. Now it just seems more lonely, and I thought that the gnome added little enough that it wasn’t being too easy for the most difficult setting, - although I still like the idea of a cursed mode, start with the stats of a thief, but no starting weapons or equipment, and a curse that takes 1 point of life for each day on the path. To make it kinda interesting you could have a cursed ring that breaks on day 49 or something.

Also, I guess the gnome is more powerful now that he snoops in pockets, so I’d understand the thief not getting this right away, I just liked having some company.

Another idea for the gnome is that maybe he could tell you whether an item is cursed or enchanted, or if that’s too easy, maybe the story could say something to the effect of “the peeping gnome notices strange markings on this weapon, it might be enchanted or it could be cursed.” Just a minor idea though, not really necessary.

I like the interesting challenges presented in the new crystal quest, it does make it more interesting, but however you change things up I think it would be a little better gameplay if the crown wasn’t left up to chance as much. The earlier version made getting the crown pretty straight forward, now there are a number of times where I couldn’t pass the crystal test. LOL – one time I ate 3 unidentified mushrooms hoping one of them would poisin me. When I went into the cave I had increased my attack, speed and defence, I was thinking, that anything still left in the cave would likely die of sheer terror, but it didn’t get me the shard.

I’m not sure how to do this, I understand you want something that’s not just another dungeon. Some kind of puzzle or riddle where you could collect clues or something. I know introducing new content at this point is difficult.there is a lot of great content already, and I like the idea of the new tasks, I just want to see those tasks associated with enchantments, glad you’re giving the idea some thought.

I hope you come up with something clever, but not too challenging for the item for the witch queen.

@ Mitch, wait until you step on a armored worms toes (grin) or one of my favorites - you purchase a key and the merchants says "I've got one just like it at home" - I bet he does.

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