Re: I recommend tactical battles

I'm the one doing my masters on Nonvisual Modeling and Mapping.
Here is my Prototype
My goal is to take the amazing innovations in games like Tactical Battle, Swamp, and a Hero's Call, and apply them to Google Maps, ESRI, and NOAA maps.
It's true grids have their limitations, but at the moment, they're a whole lot better than the 1 dimensional interface in "WCAG compliant maps".
This version of the prototype I'm just using standard interface conventions.
In the future I'm going to explore ways of representing curves. But hands down, Audio Games are the best place to test these kinds of things, because users perform extreme testing in safe circumstances and give their feedback very clearly.
With identifying shapes with grids: If curves are so important, why have no Audio Games used them yet? (if you know of an Audio Game that uses curves, let me know!)
Although in my research, I found that it is probably more urgent to tackle the "map at a glance" problem.
For example, in Tactical Battle, it would be more effective if someone could press a button and see any major changes to the map after their turn in a matter of a few seconds, rather than needing to go through each square. Players are very good at going through grids to get an overview, but in my map, if you went as fast as you could through the squares in grid view, it would take you about 5 minutes to see the whole map. This is good, but I'm sure it could be better.
I know most of my time in Tactical Battle is spent looking at the map to figure out where the enemy troupes are.

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