Re: Love2D: a simple, featureful game engine for most platforms

There are some tricks one can do with Box2d to simulate limited 3d, especially if you make the XY plane be the ground and implement your own gravity. Still, it's not so trivial, if that's important.
[edit]Ex, I remember something about collision masks for 2d objects. These use bit-checks, so you can probably puzzle out a way to make these represent z position and size. I think treating the bits as tiles would work, but it's been a long time since I read that section.[/edit]

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