Re: Love2D: a simple, featureful game engine for most platforms
@10 Just move the source in 3-D space as if it were stereo (I.e. source.setPosition(1, 0, 0) for right, (-1, 0, 0) for left. Use source.setRelative(true) to make that relative to the listener, which I think by default is at the origin. The audio engine is a thin wrapper over OpenAL.
Over the last week I've ported most of my soon-to-be-released Asteroids shooter over from Rust, so it definitely has what we'd need.
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