Re: Trimps

@Greensatellite: Love the changes to the map screen.  I'm so glad you haven't gotten sick of us yet!  I do have a few suggestions/concerns though.
1.  All of the tooltips that ask you to press s are specific to NVDA.  Each screen reader has a different keystroke to move to the next or previous separator object.  I was thinking it might help non-NVDA users if the tooltips specified why people were supposed to press s, e.g. 'press s, or the appropriate move to next separator object key for your Screen Reader.'  That or you could just have a prompt show up when you open the game notifying people that the game is specifically optimized for NVDA.
2. I'm very close to the life challenge, and I've been trying to think of ways of making it accessible.  Having cells updating every second may make it hard to track information down, but a good start might be to turn the entire zone/map view into a table that dynamically updates based on what's going on.  I don't know how easy this is to do, or if NVDA would even handle it well, but a good start could involve just turning the zone into a table, and you could have the cell that the player's trimps are on have an x placed on it to see how people like it.  If thing are happening too quickly, we can always press pause.  If we're able to figure this part out though, personal spires should be a piece of cake, and those are really the only thing I care about. lol  Tower Defense games are few and far between in the blind community.  I only know of 1!
I'm tempted to grab a high level save from Reddit and see how accessible all of that stuff is so I can offer more direct feedback before I actually reach that point on my own save.
Anyway, thanks so much for all this work you've done to make this game a breeze to play.  As you can probably tell, we are all loving it on this forum and I've gotten several other blind folks to play.    Keep up the amazing work!

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