Re: Trimps

@https://masonasons.me/softs/ch.zip wow love the new changes to the map screen. I admit I got a bit stuck on the scientist ii challenge for a few days since I bought a shield upgrade by mistake where I should've been focusing on cooridnations, then finally decided to restart.
Am loving the new changes to the map screen and those roman numeral fixes will be nice when I start hitting high levels again.

I'll say as far as multiple screen reader fixes go, supernova,the other screen reader I used also had S as move to next separator, I imagine its specifically Jaws that is having the issue, but if Jaws has a separator key I don't know.

As for next thing to fix, I'd appreciate if the challenges screen could please get some examination, in particular distinguishing the version 2 of various challenges. I'd also please like a stacks fix for the decay challenge and maybe other challenges that use stacks similar to the balance challenge, since I don't imagine decay will be easy if I can't monitor number of stacks of decay from moment to moment.

As regards Aaron77's above comments  with the life challenge, one thing I am not exactly sure of looking at the wiki is to what extent the player actually has practical control over what cells do what, or whether the player simply has to wait and see if the next cell is alive or dead before  deciding to take it on or not, since however sophisticated the algorithm controlling the actual life or not of the cells in a given area, the player must still advance cells 1-100, and it'd be easy enough to simply stick a status line somewhere informing the  player of the status of the next few cells along the way, EG "Dead cell in 5" or "dead cell in one" , so that if the player wanted to avoid live or dead cells they could just wait to advance or not at their leisure.

Again not having got to that challenge yet myself I'm not suree.

Either way thanks again for the fixes, and for myself the moral of the story seems to be, if you really aren't succeeding trying again usually works big_smile.

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