Re: Cloning games, how much?

Post 2 was enough logical for me to give it a good thumbs up. Was just about to say that we're so picky about clones that I changed my opnion after reading sam's post. However I still claim my opinion that whether we like this fact or not, Some game concepts are in a way that any game that is following that concept, ends up similar to other games that are following the same concept. We just have to pick the ones we like and play them, and let the others  go in the way they prefer.
I had a bunch of mainstream games where you had to hit moving objects to get points or hit objects that are thrown at you, etc etc. Or pick fps games. They are usually shooters and they follow the same way of turning and stuff like that.
Why not picking super egg hunt and the great toy robbery. They share the same concept and that's completely fine. The great toy robbery has a different ending while supper egg hunt has other modes to play, to fill that empty spot that tgr filled by having an ending.
And in the end, it all relys on the developer that how creative they are to make their game different than a game in the same concept. For example by adding car fights in an online fps that makes it different than any fps we had so far(not ocunting one of the versions of dmnb), Or make the player search for something to win the battle. Like counter strike that makes players search for the bomb and defuse it to win, Etc etc.

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