Re: novel creator question for python?

You could have your script, instead of actually playing a game straight from a text file, generate Python source code.
Then Cythonize it, which isn't too hard and it's hard to get more than jibberish out of the extension.
Cythonized extensions can be imported and used like normal Python modules, accept they have a pyd extension.
You could then create a zip file or use a pack file class if you have one, and encrypt the data with a key.
The zip file would contain sounds for the game, and the Cythonized extension.
You'll need to extract the extension to a temporary folder to load it, because I can't find a way to load it from a zip file.
Then just run it.

-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
  • ... AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : Sam_Tupy via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : keithwipf1 via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : Guitarman via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : Sam_Tupy via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : Lucas1853 via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : ashleygrobler04 via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : francipvb via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : keithwipf1 via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : Sam_Tupy via Audiogames-reflector

Reply via email to