Re: Sudden attack is not a clone

A couple things.

@34
Oh my fucking god. Just, GTFU. Please. I am literally unable to comprehend how one can, honestly, hold those opinions. For your own sake, I hope to god you're trolling. Let me spell it out for you in the simplest way I can.

Urh wrote:

Hi, all!

So this will be a long post but whatever!

Nah man, not a long post. You wanna see a longer post? Look at 21 and the question you simply shrug off, still would like a response by the way.

Urh wrote:

@Ivan: I know that you did spend hours, days, weeks and even months in makin TK. And I really loved TK. But I don't understand you people, why we shouldn't have clones. They are just similar games like the original versions, with some different code and soem stollen code and also with some of the same sound as in the original game.

So here's where I pose questions you'll, in all likelihood, simply shrug off, but I've gotta ask anyway. If you reply to my post, I'd like to see you acknowledge every last one. Copy them, answer on the next line.

1. Are you okay with stealing?
2. Do you find it right to go up and steal just because you have the chance?
3. If someone stole your game, would you hold these same opinions? It might be difficult for you to get out of your little delusional bubble, but stay with me for a second. As Ivan said, you spend hours days and months hammering out code for something. Something you're truly proud of. As in you put your heart and soul into this thing simply so the community could have a game to play.

Urh wrote:

And also post 21: I'll probably delete this topic because of so much hate for this game.

Don't delete the topic. That's cowardly and stupid. Face up to the inevitable backlash or just ignore it entirely. But don't delete every post from here. People take time to write them. Deleting topics is a cheap way of running away from what you yourself created.

Urh wrote:

But I just want to tell something: I've posted this topic because I want your answers, what do you think about it and if you are playing it.

No, you obviously didn't. The title of this topic, "sudden attack is not a clone". Your first post loudly states that you're "totally sure". That doesn't offer any room for discussion, the only thing you'll get is people telling you that you're entirely wrong which has already happened. You didn't want to hear our thoughts, you wanted to get more people into the game by attempting to prove our far better judgement and investigations invalid.

Urh wrote:

Also when I sed that I am totaly sure that it's not a clone and then in other post that maybe is a clone, that's because I've seen the recording on anyaudio with Mahdi and Bilal.

Watch what you say. Words are fucking powerful.

totally: Adverb: to a complete degree or to the full or entire extent (`whole' is often used informally for `wholly'

I understand that english isn't your first language, but I don't think that matters here. I'm pinning it all on a closed-minded perspective, nothing more.

@52
Please, do know that source code leaks are not only because you pick untrustworthy people. That actually only happened once, if you had done your research you would have known that. These are matters of illegality and in some cases even hacks.
Besides, unauthorized code is unauthorized code. Saying we should pick trustworthy people and all our problems will be solved is plain naive foolishness. It's certainly a step, and common sense goes a long way here, but it's far from the crux of the issue at hand. Fun fact, did you know redspot was only given to trustworthy developers? The only way it was ever released publicly was literally forced entry. You could take the route of saying oh, well just fix your security and this won't happen, idiot. But that's a mute point. If you're having a night on the town, strolling down main drag not minding anyone's business but your own and someone walks behind you, stealthily grabbing your wallet and everything contained within, is it your fault for being in the crowd or wearing the clothes or not setting up additional safety measures so this could be prevented? Hell no, the pickpocket is at fault. In this case, the ones who stole the code are at fault. The ones who decide to use your savings on hookers and booze, use stolen code to create shitty games in this instance, are the ones at fault.
What's demotivating about all this is the fact that you work extremely hard just to have ungrateful bastards take it all away, using it for their own ends. If you can manage to throw all that on the original developer, go you. I can't and will never be able to... Because I know what it's like. If you think new developers would get anything but negative vibes when they figure out that stolen code runs rampant here, again go you and there's not much else I can say aside from the fact that I think you've got an extremely twisted set of ideals.

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