Re: the Worst Audiogames ever?

I agree that we should probably be less harsh about how we explain our displeasure (me included) particularly where the devs in question weren't displaying bad conduct; since it does effect this much smaller community very differently than the mainstream.
Sure you can draw some parallels to make a point, but lets not be willfully ignorant about the facts here, this is quite a different environment than youtube, twitch, twittter or reddit.


That said, I see no harm in this thread as a general concept.  In real life, not everything can be positive, and sometimes it helps the gaming scene over all to sort the chaff from the wheat.  This way future devs know what mistakes to be extra careful to avoid, and potential buyers won't be as likely to waste their money on a game they regret purchasing.
Plus, it's a stimulating discussion that may cause people to take a second look at games they previously dismissed and might actually find they enjoy now.
Most of the really unfounded opinions have gotten shot down pretty fast as well, so for the most part it's policed it's self.


Besides, we really do have a problem with not only wasting our time playing but also encouraging the development of low quality/low effort  games here, especially among the younger players.  and even though this is a hobbyist run market for the most part and in the end we'll take what ever we can get because people are volunteering their time, it's still bad for the health of audio games in general and is one of the major contributing factors to the popularity of this steady stream of mostly boring ripoff  games over the last few years.


A smart dev would look at this topic and ask them selves ("how can I innovate and make something that addresses the complaints people are having about the previous games.  What can I provide that they couldn't").

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