Re: A small game idea I'd like tested

I've jotted those down, thanks Defender.

The combo attack can still lead to taking damage, but I'm fairly certain there is still a but with how it's calculating things.  I had it spit out some odd results a few times (out of many correct ones), so there's likely some rounding issue I haven't noticed when things line up just right.
Combo doubles your current fighting level, and performs a normal fight/brawl calculation.  If you have a fighting level of 2, and use combo on a guy with a level of 6, you'll still be on the losing end of the fight.  I have a note somewhere in my notes, where I considered removing combo from the list of available options if your fighting skill is too low to be effective when using it.

Pin was affected when I lowered the stun/holding durations in the game.  It was suggested that the stuns were lasting too long and making the game easier than it should be, so I reduced everything by 1 turn.

I'll keep the tables thing in mind.  They do lose health when thrown, and will break apart after it's been done a few times, but I don't have code damaging them from bullet impacts.  I'll also give the smoke screen thing some thought.

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