Re: For beginners. Why is C# better than Python for audio game development
Please note before reading. I didn't read all posts here, and just thought I'd better say my own opinion first.
Ok. I'm really done with this guy. For the god's sake, If you are someone whose reading through this post, don't judge programming languages based on jonikster's opinion, At least as long as he stays far from being a developer who may comment like that on programming languages.
Please. Please! Someone tell him what is the difference between an audio game and a video game. You can build up a perfect and fine-working audio game, without performance issues with python, with no dout.
Yeah I'm one of those who recommend python to the developers for audio game development, and I have developed with it so I'm not throwing random words around. I developed a multiplayer game with it, I developed an offline game with it, which some of our members have already seen both of them, and osme of them just have seen the offline one. People who jonikster refers to by "those who haven't developed an audio game and suggest python for audio game development" are usually talented programmers such as carter temm, paul iyobo, Etc Etc. Jonikster clrealy doesn't no things and just wants to say something. I'm being extremely harsh now because I'm sick of seeing posts titled as a help to the beginners and such false information is in them. This is very serious. We don't have much audio game developers out there, and a false information is enough to either make someone for instance who loves python and have decided to develop audio games with it, just escape from python and give up on development because they're not fine with c-like sintax languages, Or someone believe what he says, and spred this all over the community and it's enough to just mess the audio game development up.
I'm not against C#, nor against java. In fact, I learned C# before I get better at python, But I found python easier to develop audio games with, while it provides a "high performance" to my games, Both offline and online ones. In my opinion, If even an audio game that has everything a version of gta has, won't make a problem on python. Python is probably slower at graphical operations but first it's not as slow as jonikster says, second we're talking about audio games so it's out. Done.
Who told you There's no android development on python? I better say, have you ever put the effert to look and search through git hub and google to possibly find python-for-android, or other stuff that might be there except python-for-android? I'm really amazed
Hay wait wait I forgot about this. The title of this post is about audio game development. May I know why "grand theft auto" mentioned here, Why did video games came under my cursor? It's how something can be illogical.
Last but not least, I'm again not against C# at all. I nearly have the same opinions about audio game development with C#, But I found python more to my liking for audio game development at present. But when false information gets spredded around, That's where I get harsh and I'm not greatful of it because i'm not a harsh person or anything like that. But when it happens for the second time, yeah the second time, Expect me to be a bit harsh to protect at least our upcoming developers. In jonikster first post of helpihng beginners(although in his own opinion), People, with evidences, proved that a lot of things he stayed were wrong, Specially about python and its performance. And I see it so weird that he repeated the same staitments here again.
I might catch a warning or a caution for this post, for the first time ever since I joined audio games forum, But I think I really have to point out these stuff
Sorry If I was too harsh. I don't have anything personal with jonikster and I know I went too harsh on him, Because it is his second time that he's bashing a programming language like that. besides Bashing, He's spredding false information around, which can impact our own gaming community later so I see it deserves some strong words
Oh wait wait I again forgot about something. Go check out world of tanks. It's enough for someone who's really after picking up a good programming language for audio game development, even though world of tanks is not an audio game but it is listed in the most played games so Probably when python does its job that well for world of tanks, will do the same even better on our audio games
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