Re: GDE Game Development

Hi Charles, regarding the message you sent me. Can you paste your Held event code for me? I suspect you have a play audio event in the hold code which will fire 10 times a second. what I do is add a variable to keep track of if the audio is playing by setting it true when audio plays and setting it false on audio finished. then I use a condition to check the variable is false before playing it.

if you are unsure how to paste the code. go to the event and click the GDE script button. it will open up a text window that you can copy.

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