Re: GDE Game Development

Yes so what is happening is every tenth of a second the game is generating a new variable value and then playing another random sound. How I normally approach this issue is by have a local variable called "Playing". I then put everything in the hold event in a condition to check that playing equals false. When I play and sound a set Playing to true. And then in the audio finished event I set Playing back to false again. I hope that helps.

Also P is the pause button

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