Re: Crazy Party: mini-games and card battle! (beta66)
That was my first iteration of the deck, where it took me 32 rounds just to pull Ancient Ruin. There were also a lot of misses and sleep turns in there (I think the fight was vs. the Hypnotic Bush, or whatever it's called). Depending on type, I've had 180-HP fights last, like, 8-12 turns before. I am going to build a bonna fide avalanche deck and see how that goes, because I feel like it will absolutely crush.
Also, gems are kind of hard for me to come by. I do a forty-minute council run, and I get two gems. That's...kind of really not at all worth it, so I don't want to then blow those gems on a training fight like that. No thanks.
Remember, please, that I really don't care for the rest of the game. I think it's neat, but I'm not a big fan of the way the rest of the game plays out. The only reason I play is the battle cards stuff.
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