Re: Crazy Party: mini-games and card battle! (beta66)

Zarvox wrote:

daggers. They are exactly like swords, but wait, no. They are multi hit, critical hit, and sometimes add temporary damage on both daggers and type received. If daggers already do 100 damage a piece, why would you add plus 2 on dagger received and plus 3 on type received? And especially with critical hit being level 1?

Where did you see daggers on their own doing 100 damage? That is definitely not accurate. Daggers are just another way to make a weapon deck, and not too overpowered at all since they require a multy tipe deck by default. You could classify them as being like swords, however what's wrong with having multiple weapon cards?

Zarvox wrote:

Water, haven't looked into it. Ice, haven't looked into it. Steal, haven't looked into it. But I know ice and steal are ridiculously powerful.

So you have not looked into it but you do know ice is extremely powerful? Well, if you can beat me with ice in anything involving more than 300 HP, then I will agree with you. Even the new avalanche deck is not all that powerful unless if combined with something else to boost your attack, which is the point of having multy tipe decks anyways so I don't see any problems there. Trust me, Ice used to be much more powerful before when it had sheer cold lasting 4 turns and glaciate being level 14 or something like that. Now it's not even all that good.

Zarvox wrote:

But there's one strategy that stands out from all of the others. Ancient time wrap ray.

Fucking why. Just fucking why! What happened to having to work for wrap ray? You use to have to level up fairy, use hypnotic dice, and then use disquieting dream. But now, ancient time, wrap ray. And that's it!

The quality of this game has decreased dramatically. There needs to be limitations set for certain ranges of hp. Certain strategies should not be permitted. Because now we have to adjust to shit like this. It's way too easy to make the battle too powerful too quickly. For high hp battles, I understand. But 2000? Too powerful. I also think blue blood is another example of a strat that should have limited hp range.

But then there are those who want to say, music is overpowered. Magic flowers are overpowered. Pistin shot is overpowered. But they are a different type of power. They are based on amount of x cards in hand. Ancient time is one card, and makes confusion go up to ridiculous levels. So are those strats overpowered? Yes, but not in the same way as these new ones. Oh, and I do think deadly symbol is bull shit. But I know that everyone uses it, so I use that too.

But unfortunately, these strategies do exist, and assholes will use them in ranges that they shouldn't be used. We are forced to adjust or not play. So best we can do is parry them. But it doesn't change the fact that they are being an asshole.

As I said this game is going downhill in quality, and the skill level required, the luck required, and the struggle with getting the strategy to work, are all fading. It's sad, and I wish things weren't turning in this direction, but it's not up to me. Sorry Jade.

Sorry to you, but in this game we all should not adapt to one tipe of strategy you like, and that is damage based on x amount of cards in your hand. First, I agree the musical notes, flowers and piston shot are not over powered. In fact, all of those have a huge drawback of you being very vulnerable to attacks like hand electrification and punishment. However, then you say that deadly simbol is also bad while it is also based on collecting simbols? I don't get that logic. Blue blood lasts for 1 turn. You have a turn in which you can play literally any status except feer on your opponent to disable them and blue blood is gone. Sorry, but if you play a high HP round without any parries, there's something wrong with your decks. About ancient time I actually sort of agree that it is probably too powerful, however keep in mind that you always have enough time to change the environment making that card useless. So nobody is as you put it an asshole just because they use a certain strategy. The only thing I totally hate is psychis which can be terribly boring with it's statuses, other than that those are all different ways of playing a high HP battle. By the way, for blue blood, take a look at a great card in fighting deck which takes advantage of your opponent's physical attack. In general though, you should really have some parrying in your decks especially for high HP rounds. If you parry statuses, ancient time wont do anything to you. There is also a card in the normal type to force your opponent to junk their bleeding cards, along with easy ways of parrying dark cards if you do anything involving fairy. So yeah, blue blood is so bad that I just told you a bunch of ways to stop it.

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